Research

Research devices year by year

Research unlocks tablets, smartwatches, earbuds, foldables, and laptops. Phones come first, one project runs at a time unless you own Triple Research, and each node still costs research points.

Research devices year by year

Research unlocks tablets, smartwatches, earbuds, foldables, and laptops. Phones come first, one project runs at a time unless you own Triple Research, and each node still costs research points.

The published unlock list

Research moves year by year. The developer lists tablets, smartwatches, earbuds, foldables, and laptops. Phones are the company you design from the garage. They are not described as a later unlock.

The listing does not say the order is forced, or what each year costs. Session guides add a default of one technology at a time, which matches the Triple Research catalog line, and they say nodes take research points plus several in-game days. GPS, Micro USB, and RoboOS are the early picks those guides repeat. Later notes mention 3G, dual-core chips, OLED, wireless charging, and AI chips. Treat that as a priority sketch, not a complete tree.

Device How you reach it Planning note
Phones Starting company Launch one before you fund a second line
Tablets Year-by-year research First device the developer names after phones
Smartwatches Year-by-year research Next name in the same sentence
Earbuds Year-by-year research A side line, not a garage starter
Foldables Year-by-year research Later in the published list. One guide places the branch near 2020
Laptops Year-by-year research Last name in the published list. One guide places it nearer 2012 and warns the unit cost is high

What the research passes say

  • Triple Research, 99 Robux: research 3 technologies at the same time instead of 1. Each technology still costs research points.
  • Lab Grant, 79 Robux: +20% research points, forever.
  • Hyper Speed, 49 Robux: an 8x speed button, or press 5. The line does not say it skips a research year.

Keep a project running. An idle lab still leaves researchers on payroll. When a node finishes, put it on the next phone before you open five product lines. In-game news is reported to sometimes lower part prices. Check it before you lock a bill of materials.

If you are years behind, finish older nodes that your current phones can actually use, then move forward. Skipping the older parts is a bankruptcy story players tell, not a listed bonus.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set a price, hand them to your team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

Phones are the starting product. Year-by-year research unlocks tablets, smartwatches, earbuds, foldables, and laptops. The listing does not publish the cash or research-point cost of each year.

Are there working codes?

October 2026 player reports list CEO, WELCOME, and LAPTOPS, entered from Store then Codes. Reward amounts do not match across those reports, and the official description does not print the strings. Redeem them once and treat a rejection as expired or already used.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC. Public servers hold 8 players. The company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.

Do I need a game pass?

The catalog lists ten passes from 25 to 449 Robux. None is required to design a phone, hire a friend, or sell the company. Open the bundle prompt before you buy Complete Bundle, because its catalog description is empty.