Design

Choose the seven design controls

Set screen size, cameras, corners, buttons, colour, finish, and logo as one product, then change one thing after the review instead of maxing the first phone.

Choose the seven design controls

Set screen size, cameras, corners, buttons, colour, finish, and logo as one product, then change one thing after the review instead of maxing the first phone.

The seven published controls

The experience listing names screen size, cameras, corners, buttons, colour, finish, and logo. You pick the parts, set the price, and hand the device to your team. No official stat table prices those options.

Control What is confirmed What to decide
Screen size You set it. A walkthrough says a larger display raises unit cost and does not hurt the review score Pay for size only when the unit cost still leaves a margin
Cameras You choose them. Session notes mention placement, cutout shape, and megapixels A richer camera is a price decision, not an automatic sale
Corners You shape them. Rounder corners read softer Pair the look with a price you can defend
Buttons You place them Keep the first phone understandable
Colour You choose the colour Make the product recognizable before you buy a finish pass
Finish Finish is a published control. Premium Finishes, 35 Robux, names Matte Black, Rose Gold, Midnight Green, Sunset Fade, Carbon, and Pearl Cosmetic. It does not replace a price test
Logo Logo is a published control. Logo and Wallpapers, 25 Robux, says you choose the back logo and the screen wallpaper Wallpapers are named on the pass, not in the main design sentence

Chassis names from session guides

Gameplay writeups name early bodies as Chrome Slab, then Glass Sandwich and Contour, and later bodies as Titanium Flat, Ceramic Slim, and Air Thin. Ports move from Mini USB and Micro USB toward wireless charging. Those names are not on the experience listing. If your designer uses different labels, follow the screen you have.

A practical first phone

Make one coherent phone and launch it. If critics are harsh or sales are thin, change one control or the price. Maxing screen, camera, shell, and material in the garage is the failure mode every detailed guide warns about: unit cost rises faster than early buyers will pay.

Reported early unit costs sit around $59. Mid-era phones with newer chips and glass bodies are described around an 8.5 to 8.9 review with retail prices in the hundreds. Late flagships are described at roughly $280 to $300 a unit and retail prices from about $1,200 to $2,000. Those bands are session reports. Your review screen is the number that matters. The calculator will do the subtraction after you type them.

A second design

Extra Design Slot is 99 Robux. The catalog line says you build two devices at the same time. It does not say how many slots you start with. Use a second design when one phone is already selling.

Releasing a new model with almost the same technology as the phone you already sell is reported to cut demand for the newer one. Wait for a real research step, then design the next device. Phones come first. Tablets through laptops are in research.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set a price, hand them to your team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

Phones are the starting product. Year-by-year research unlocks tablets, smartwatches, earbuds, foldables, and laptops. The listing does not publish the cash or research-point cost of each year.

Are there working codes?

October 2026 player reports list CEO, WELCOME, and LAPTOPS, entered from Store then Codes. Reward amounts do not match across those reports, and the official description does not print the strings. Redeem them once and treat a rejection as expired or already used.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC. Public servers hold 8 players. The company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.

Do I need a game pass?

The catalog lists ten passes from 25 to 449 Robux. None is required to design a phone, hire a friend, or sell the company. Open the bundle prompt before you buy Complete Bundle, because its catalog description is empty.