Two different reward tracks
The experience promises 28 goals with cash rewards. The public record does not name those goals or the cash on each one. Open the goals panel and claim what it shows. Leaving a finished goal unclaimed is the miss this page can warn you about.
Session writeups say goals point at research, launches, office furniture, and review scores. Examples players report seeing include researching a technology, placing desks or lab gear, hitting a review around 6.5 out of 10, releasing more than one phone, and opening a later device line. That is not the full list of 28. The panel in your session is.
The badge service lists one badge:
| Badge | Description | Created | What a later read showed |
|---|---|---|---|
| Welcome! | You played the game! | 6 October 2026 | 100 percent win rate. On 10 October 2026 the award count was 369,780, with 119,645 in the past day |
A 100 percent win rate fits a badge given for playing. It is not one of the 28 cash goals, and the award count is not the visit count. The experience itself was created on 22 September 2026.
How to use the cash
Check the panel after a launch, a hire, or a research unlock. Goal cash is a cushion. It is not a substitute for a price that survives critic reviews. 2x Money's catalog line names phone sales, not goal cash.
Whether goals reset when you sell the company for Legacy is not published. Read the goals panel before you confirm a sale.
